Node icons hints and tips
- Icons can also be imported as images into articles. Sometimes this can be used to complement their effect in the Tree pane, e.g. by inserting the icon in the manual articles. Note however that icons come in two main sizes, 32 x 32 pixels and 16 x 16 pixels, corresponding to selecting Large Icons and Small Icons in the View menu of Windows Explorer. Icons used in the TreePad Tree pane are 16 x 16 pixels. If you import a 16 x 16 pixel icon into an article, it will be displayed as a 32 x 32 pixel image. To avoid this problem, import the 16 x 16 pixel icon anyway, export it as a .bmp image (see Exporting images), open the .bmp image using Microsoft Paint (Paint will not import .ico images), crop it and save it as a 16 x 16 pixel bitmap. Then import the bitmap instead. Alternatively, import the 16 x 16 pixel icon into an icon editor that will allow you to save it as a .bmp or other image format acceptable to TreePad.
- TreePad node icons must be 16 x 16 pixels in size and may use 16 or 256 colors (termed "16 x 16 x 16" and "16 x 16 x 256" icons respectively). If you add an icon that does not display correctly, make sure its size is correct.
- When you cut⁄copy⁄paste a node using the TreePad Clipboard, the icon is transferred as well. So by assigning a special icon to a template node, this icon will be copied wherever you paste the template.
- You can have a lot of fun creating and modifying icons using an icon editor program or, after converting them to bitmaps (.bmp files), using a bitmap editor such as Microsoft Paint. Some icon editors are freeware. Many image and icon editors will allow you to save bitmaps as icons, and to convert images between various formats. (You can also do this in TreePad. See Exporting images.)
- There are also icon extractor programs, several freeware, which enable you to extract icons from .exe, .dll and other files to add to your collection.
- To download additional icons, you can click Menu⁄Icons⁄Download additional icons